Clickin’ and pointin’ friends! It's time to give you a new update and how things are going on the development side!


First of all: Our demo is going to be taken offline very soon. We’ve reworked quite a bit of that part of the game and added some quality of life improvements which we will showcase in a brand new demo later this year.


Two things you, the players, asked for were the possibility to continue to search for hotspots while in dialogs and to let the game tell you which option n continues the storyline and which options are just there for fluff. We want to get that into the next demo, too.


Our world map is also working and now connects all of the different locations in the game and we also have finalized the standard animations of our second playable character, which is awesome to see!


Since the last update we’ve added quite some finalized art to the world, but there’s still quite a long way to go. We want to have a nice variety of locations for you to explore. Outdoor locations, german smalltown flair, secret bases and much more!


And last but not least: We are now a team of 3! That will definitely speed things up..


Cheers and all the best,


Tilly, Matze and Mario


Point and clickers! It's time for another dev update.


We've almost finished all of the standard animations for our second playable character. We also decided to give her a complete design overhaul compared to the version you still see in the demo. Our skillset has simply evolved since we started working on PRG and we wanted to make sure everything you see meets the same standards.


The locations of the remaining chapters are in the process of being connected to each other. There is still quite a lot of artwork to be done, so a lot of them are still placeholder graphics. But it feels great that everything slowly starts to feel like “a complete game”!


We also couldn’t resist adding another set of locations - I mean, who wouldn’t love to discover a secret underwater base, right? Wait. Did we just tell you about the secret underwater base? The journey through the Brunner tech property will lead you to an old abandoned rocket base, a small cliche german town, mountain and forest locations, the Brunner tech space launch complex and many more!


Even though humor plays a big part in our game, we’ve put a lot of effort into our world and story. There’s multiple solutions, twists, surprises and outcomes to this adventure.


The two playable characters have slightly different playstyles. Don’t worry though: It’s all classic and intuitive point and click gameplay with a few extras. Lloyd will directly address you (House of Cards style) from time to time and the way you treat and talk to him will have consequences on his behavior and possibilities throughout the game. Liv on the other hand has a little cyborg squirrel that you can control! Wait a second… Doesn’t that actually make three playable characters? Hm. Never seen it this way…


There’s also some great news on the horizon regarding our team. We might be adding a third member to this project! But more on that when it’s official!


Cheers! Can’t wait to show you more!


Dear Point and Clickers,


we're thrilled to share an update regarding the development of our upcoming video game. After an exhilarating experience at our first convention at GG Bavaria, we returned with so much optimism and determination. The response from attendees was overwhelmingly positive, and it affirmed our belief that we're definitely on the right track with President Rocket Game! We really never expected that much interest in a point and click adventure game standing next to games that have millions of budget.


In light of this, we've made the decision to postpone our Kickstarter campaign until later this year. Why, you might ask? Well, we're fully committed to ensuring that when we launch our campaign, we do so with the most compelling and comprehensive presentation possible. Having additional gameplay footage from our second playable character and features from the “open world” part of our game to showcase will significantly enhance our campaign's effectiveness. We're almost finished with animating Liv, the second character and have been working on the other locations for quite some time now, so we're really close to being able to present some footage!


Rest assured, this decision is driven by our unwavering commitment to delivering the best possible game and ensuring a successful crowdfunding campaign. We're incredibly grateful for your patience, understanding, and continued support as we embark on this journey together.


You can sign up for our kickstarter newsletter here on our landing page or follow the kickstarter page already to be first in line when we announce it!


Development is progressing remarkably well overall. We’re firing on all cylinders, and hitting milestones faster than ever before, as our noobish trial and error approach from the beginning has developed into a nice and steady workflow.


Thank you for being a part of our community, and we can't wait to share more exciting updates with you in the near future.


Tilly and Matze